Today we have another bug fix update for you and some good news regarding the performance: we have managed to tame the voxel technology! There shouldn’t be any more CPU spikes/lags when dynamic heaps are created, when filling a trailer for example.
With the task planning you can now also let the employee steer the chaff cutter. This means, a field can now also be harvested by the AI. However, there are still some possible situations where the player might have to help out. We are still working on the AI and hope to improve the employee to a degree in the next weeks, where he works autonomously, including headland, chopping and transport with multiple chasers. In our time lapse video you can see a summary of the development’s current state.
Further improvements, changes and fixes for bugs you have reported, can be found in the changelog as always.
We hope you have fun testing!

Cattle and Crops